The game revolves around the concept of the SURVIVOR RPG. The uninfected "Survivor" shall cross the playing field to the "Safe Zone" in every session of the game, referred to as "Acts". Along the way, while solving puzzles or side-missions, should avoid being overcome by the infected "Zombies". When a survivor is overcome by zombies or taken out of the game, they shall report to a designated "Dead Zone" till the end of the Act. Each Act is finished after there are no more Survivor in the playing field.
Paticipant Classification
Survivor
- Human class, either soldier, civilian survivor or augmented character (Cosplay LARPer). Cannot regenerate in each "Act". Any Human class player overcome by the Zombies shall be out of the game until the "Act" is finished.
- Human class participants are required to tie a banner, handkerchief or piece of cloth around their upper right arm during the games. This signifies the players' life. If lost or taken by a zombie, the player is considered dead and removed from the game.
Zombie
- Undead class. Regenerates 30 seconds after being taken down.
- Shall target the cloth tied around the upper right arm of the human class participants.
- Horde capability. Can group together with other undead class participant to overcome a survivor.
Zombie Boss
- Undead class. Regenerates 1 minute after being taken down.
- No need to claim the target cloth to "kill". Contact from the special implements of the boss zombie can overcome a human class participant.
- Cannot "Horde". Always fights alone.